FrostyTV joins us along with two members of the 2018 FRC Champions, Nikoza and Mateo.
Here are the jobs played by the players who reached top 10 in Season 11! This list shows what they used to reach there spots, Left is Main job, Right side are alternate jobs that they gained at least 500 rating on. This list is mostly to show what jobs done well in Season 11 and maybe have the best carry potential for there respective Data Center. BIG thanks to JoeG for gathering information and reaching out to the Japanese community, could not do these list without him. If you have any questions or concerns feel free to reach out to me on my discord! - Brian Ricardo
WAR was the most common tank this season. As the "Fast Pace" nature of feast keeps increasing every patch, the ultility of butcher block and ranged/gap closer stun become more and more powerful compared to what other tanks offer.
WAR made it on the list 10 times, PLD made it 6 times, DRK made it 4 times.
WHM was the dominant healer this season. Being able to regen filler damage, mitigate limitbreak, and force people to switch targets with protect outweight the benefits that the other two have to bring currently.
WHM made it on the list 20 times, AST made it 3 times, SCH made it 0 times.
DRG players had the easiest time climbing the ladders over the other melee DPS. Thanks to it's high pressure and ability to burst very often. DRG is also less impacted by CC compared to the other melee due to have many ranged abilities, and elusive jump which removed bind.
DRG made it on the list 11 times, SAM made it 3 times, MNK made it 3 times, NIN made it 2 times.
Range DPS outside of SMN has a balance on the top 10 list. While the numbers of range DPS is consitantly low due to having the least carry potential AND longer queue times. The overall balance of the range DPS is balanced compared to the other roles.
MCH made it on the list 4 times, BLM made it 3 times, BRD made it 3 times, RDM made it 2 times, SMN made it 0 times.
With 2019 well underway, PvPaissa and the Wolf Pups Den have merged into one.
Hi @everyone! Won’t be a surprise to all, but we are now officially the PvPaissa discord server! If you aren’t familiar, https://pvpaissa.com/ is focused on all things XIV PvP and has been around for a while now. Since they have similar goals and visions as us, we’ve decided to merge!
If you're not already a part of our Discord server, please feel free to join.
We are almost finished with our new layout for the website. Hopefully the website will be less cluttered from a user standpoint. Hopefully we can get the finishing touches done asap.
Also, because we will be working with some of the top PvPers in the west, the guides section will be more relevant than it has been... My bad!
On Adrenaline Rush TV and a post from Clem on the English Official Forum shed a little light on the numerous PvP changes made in 4.5.
We have also decided to buff both Ninjas and Scholars as we found they were harder to win with.
Read the full summary here, or if you understand Japanese you can watch Adrenaline Rush TV.
Season 11 has concluded and with it we have our top players from each of the datacenters.
Uncle Acid (Aether) 3211
Accelerator Xiv (Mana) 3117
Uncle Acid (Primal) 3017
Akame Il (Chaos) 3014
Evelet Welmestin (Gaia) 2622
Anubis Laplace (Elemental) 2578
Congratulations to everyone who hit new personal goals! Good luck in Season 12.
Patch 4.5 has many changes coming to the PvP meta. From changing the way actions affect healing from non-magical abilities, to Frontlines and Rival Wings getting melee buffs.
|Rage of Halone||Combo bonus changed from "Reduces target's attack potency and healing magic potency by 10%" to "Reduces target's damage dealt and healing potency by 10%" and now affects healing from non-magical abilities.|
|Defiance||Effect changed from "Increases maximum HP and own HP recovery via healing magic by 20%, while reducing damage dealt by 20%." to "Reduces both damage taken and damage dealt by 20%."|
|Inner Beast||Damage reduction lowered from 20% to 10%.|
|Power Slash||Combo bonus changed from "Reduces target's HP recovered by healing magic by 15%" to "Reduces target's HP recovered by healing actions by 15%" and now affects healing from non-magical abilities.|
|Skewer||Additional effect changed from "Reduces target's attack potency and healing magic potency by 10%" to "Reduces target's damage dealt and healing potency by 10%" and now affects healing from non-magical abilities.|
|Katon||Potency has been increased from 1,250 to 1,500.|
|Hyoton||Potency has been increased from 750 to 1,000.|
|Raiton||Potency has been increased from 1,750 to 2,000.|
|Miasma III||Additional effect has been changed from "Reduces target's HP recovered by healing magic by 10%" to "Reduces target's HP recovered by healing actions by 10%" and now affects healing from non-magical abilities.|
|Chain Stratagem||Reduction to damage taken changed from 5% to 10%.|
|Embrace||Healing potency increased from 1,000 to 1,500.|
|Lord of Crowns||Additional effect changed from "Reduces target's HP recovered by healing magic by 10%" to " Reduces target's HP recovered by healing actions by 10%" and now affects healing from non-magical abilities.|
|Terminal Velocity||Additional effect changed from "Reduces target's HP recovered by healing magic by 25%" to "Reduces target's HP recovered by healing actions by 25%" and now affects healing from non-magical abilities.|
|Increased Healing Potency||Changed from "Increases spell-based HP restoration by 5%" to "Increases HP restoration by 5%" and now affects healing from non-magical abilities.|
4.5 brings some melee QoL changes, as well as some map adjustments to offset the melee damage increases?
Tired of being unable to punish bots? -Tanks and melee DPS will take 30% less damage and deal 15% more.
The following adjustments have been made to the Borderland Ruins (Secure):
The ice health buff might feel the same as it is now with buffs to melee and caster damage onto the ice. The following adjustments have been made to Fields of Glory (Shatter):
Read the full Rival Wings changes here.
The Feast tank meta is going to be interesting. Same with the SCH buffs. Are the changes enough to change the current meta?
Kaze created an Aether League Season 2 montage highlighting our community created league's final event. What was that at the end of the video, some sort of hint?
We also have a Twitter account for you to follow here: https://twitter.com/pvpaissa
+ONE created a FEAST Regional Championship 2018 Montage from the North American Fan Festival.
Chenin "Luxpheras" Matthews, of the NA Community Team, posted an update coming in patch 4.5 to the Astragalos (Rival Wings) map.
On the most recent episode of Adrenaline Rush TV, it was announced that Rival Wings would see several adjustments with Patch 4.5–A Requiem for Heroes.
One such adjustment will be the number of times that a team can ride the Brute Justice machina. Currently, Brute Justice can only be summoned twice by a team per match. This may make players who are new to Rival Wings feel hesitant to try out this machina. In Patch 4.5, this will be adjusted from 2 to unlimited, lowering the pressure and giving more chance to everyone.
Going undefeated in matches throughout the season AND playoffs, bUrself are the Aether League Season 2 Champions.
A huge congrats to team bUrself:
Day one of the Aether League Season 2 Finals was played last night.
Fayie, Hurp, Kaze, and Eternal were on the mic last night bringing the Feast excitement that we enjoy. Here are the five matches played last night during day one:
It all ends in a few hours, tune in tonight for the conclusion!
2018 NA FRC Champions
Aether League Season 2 Champions