FrostyTV joins us along with two members of the 2018 FRC Champions, Nikoza and Mateo.
A hotfix was applied on the 16th of October, 2018, which affects White Mages in PvP.
The cooldown time for the PvP action “Divine Benison” has been increased from 20 to 30 seconds.
Update (19/10/2018): SE Community Manager Clem has made an update in the PvP forums and clarified the reasoning for the change:
With the addition of Tetragrammaton and the change to Assize, it appeared that white mages had become a bit too strong, so it's been decided that Divine Benison should be nerfed to balance it all.
With the North-American FRC Finals around the corner, we thought it was crucial to make such a major adjustment as soon as possible, hence the hotfix.
Please do keep us updated regarding white mage and the overall job balance. While balance changes take time and might not be implemented, your feedback is always extremely helpful and appreciated.
Clem over and out.
The highlight from this clarification is that SE has the NA FRC event in-mind when trying to balacne the Feast game mode.
Tuesday we received patch 4.41, which included job changes as well as it marking the start of season 10. The patch's intent is to encourage "more kills". With that in mind, let us go over the changes.
|Power Slash||Reduction to target's HP recovered by healing magic has been increased from 10% to 15%.|
|The Blackest Night||Recast time has been increased from 10 to 15 seconds.|
|Holmgang||Recast time has been reduced from 60 to 45 seconds.|
|Essential Dignity||Recast time has been increased from 10 to 15 seconds.|
|Adloquium||Effect duration has been reduced from 15 to 10 seconds.|
|Chaos Thrust||Increase to damage dealt has been changed from 10% to 15%.|
|Demolish||Increase to damage dealt has been changed from 10% to 15%.|
|Shadow Fang||Increase to damage dealt has been changed from 10% to 15%.|
|Yukikaze||Increase to damage dealt has been changed from 10% to 15%.|
|Hissatsu: Soten||Recast time has been increased from 5 to 10 seconds.|
|Wither||Recast time has been reduced from 60 to 45 seconds.|
|Aegis Boon||Effect duration has been reduced from 15 to 10 seconds.|
|Raw Destruction||Potency has been increased from 8,000 to 9,000.|
Melo is one of the top PvPers in the NA region and has high level experience on every role. On top of that, he is very helpful in the Wolf Pups Den Discord server.
On Monday night he had a nice discussion with Kaze and Suhr about the 4.41 patch changes. Give it a listen here.
The changes, as we predicted in our last article, Patch 4.41 Brings 'Speedier Tempo' to Feast, seem to come from the JP Region's FRC performance.
The JP meta of waiting until Culling... err Danger Time, also most likely inspired this paradigm shift.
The NA and EU regions both try and burst as frequently as possible to reduce the RNG of Culling Time into LB deciding the fate of a match. Expect NA and EU to have a lot of 600 medal games.
Read the full patch notes here.
Neha "Ridrina" Nair, from the Community Team, has given us an update on what direction the development team wishes to take The Feast gameplay in.
The dev. team is interested in speeding up the overall tempo of the Feast, thus changes coming forward in Patch 4.4 focus on encouraging more kills to happen throughout a match.
The want for more kills taking place could be a reason that Dragoon was given a buff in the 4.4 patch. There might be more changes coming with the 4.41 patch with buffs to dps in mind.
The JP meta of waiting until Culling... err Danger Time, also most likely inspired this paradigm shift.
The FRC Semifinals shown a spotlight on the popularity on specific jobs, and the dev. team is interested in bringing more of a balance across the board as a result. You will see some more job adjustments in Patch 4.41 so please look forward to it!
As you may have read in Brian & JoeG's article, there are possible job imbalances for certain roles, ie. AST for healers and SAM for the melee role.
The Feast game mode's systems are in a good place, but job balance could use some tweaks. We are looking forward to it!
White Mage in particular has been under-utilized for a few seasons now. The dev. team added Tetragrammaton and removed Benediction in order to align White Mage with the current tempo of the game. They will be especially working on skills and abilities that benefit from the Lily system. Their goal with White Mage is to allow players to manage cooldowns efficiently, without feeling stress of their cooldown system.
With AST being such a dominant healer as of late, the WHM changes have come at a great time to address a possible imbalance.
The Lily system being looked at will appease a lot of White Mage players.
More updates to the under represented jobs will be welcomed by the community. More action will be appreciated by people observing.
Until 4.41 is released and Season 10 begins!
Here is the compilation of the jobs played by the Top 10 Players for Season 9! This time we have included all jobs the player used to gain substatial rating with. Special thanks to JoeG, Tee and everyone who helped me make the list. If you have any questions or concerns feel free to reach out to me! - Brian Ricardo
PLD ended up being the most dominant tank for top 10 players. Due to the lack of coordination in Solo Queue the potential to carry a game with cover is powerful.
8 players used PLD, 4 players used DRK, 3 players used WAR.
AST ended up being the most dominant healer for top 10 players even with the mass usage of SCH in Japanese Datacenters. One of the main reasons is because SCH is a little more reliant on tank support over AST. WHM has the least usage due to it's lack of tools to help, and the relative easy to get overwhelmed if outplayed and over pressured. As per usual healers were the most used role for top 10.
17 players used AST, 13 players used SCH, 4 players used WHM.
SAM was the most used melee this season by far for top 10 players. SAM was also the most used job for top 10 players to alternate to. Many tank and healer plays used SAM this season. SAM has the most carry potential due to amazing defense options but also having high damage. DRG was second with its great pressure. MNK has several weaknesses compared to the other two melee and NIN is one of the least played jobs in the feast overall is why it doesn't see much representation.
12 players used SAM, 5 players used DRG, 2 players used NIN, 2 Players used MNK.
BLM was by far the most dominant ranged job played for top 10 players.BLM high pressure and large amounts of defensive and offensive tools allows it to work well with all party compositions.
9 players used BLM, 2 players used MCH, 1 player used BRD, 1 player used RDM and 0 used SMN.
Season 9 results were posted this morning. Congrats to the 6 players who took the top spot on their respective datacenters.
Faye Previn (Elemental) 3152
Aster Sion (Gaia) 2807
Accelerator Xiv (Mana) 2746
White White (Chaos) 2742
Uncle Acid (Primal) 2727
Suhr Zarek (Aether) 2605
Also, congratulations to the beta wolves, hunter wolves, and those who hit new personal goals!
We crossed the streams tonight, but in the end the community has some new content to look back on. Melo and Suhr created a tier list and Korihu and Hurp had a podcast.
Watch the very well spoken interview here and learn a thing or two from two of the best.
Watch the interview here.
The SE community teams have been busy hugging Namazu plushies, getting 4.4 ready for Tuesday, and preparing for Fan Festival. Check out the summaries from each region (they feature gpose captures for each participating team)!
FRCセミファイナル敗者復活戦開幕！ by Moriguchi
Road to Paris! by Clem
And Then There Were Four by Ridrina
Congratulations again, to all who played this weekend!
The 4.4 Preliminary Notes have been posted this morning. Benediction has been replaced by Tetragrammaton, AST got a quality-of-life change to Benefic, and a few potency increases for DRG, BRD, and MCH.
|Skewer||Duration of additional effect reducing target's attack potency and healing magic potency by 10% has been increased from 6 to 10 seconds.|
|Jump||Potency has been increased from 1,000 to 1,250.|
|Spineshatter Dive||Potency has been increased from 500 to 750.|
|Blunt Arrow||Recast time increased from 30 to 40 seconds.|
|Flamethrower||Potency has been increased from 500 to 1,000.|
- **Base recast time of 20 seconds**
- Restores target's HP.
- Cure Potency: 3,500
- Additional Effect: Reduces Tetragrammaton recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed).
Look out for White Mage burst! Assize is getting potency added to it.
|Assize||The additional effect "Deals unaspected damage to all nearby enemies with a potency of 1,000" has been added.|
|Benefic||Casting Benefic while under the effect of Abridged will cause Abridged to be applied again.|
Here is a link to the full Patch 4.4 Notes (Preliminary).
Brian Ricardo and JoeG have compiled job stats from this weekend's FRC2018 qualifier event.
AST is the most dominant job by far in the current meta.
Tanks are very balanced.
SAM is a strong choice for the melee role in the Light Party meta. Mobility being a big reason.
BRD is fairly dominany in the LP meta based on the weekend's event.
Thank you for your continued contributions to the community, Brian and Joe! Be sure to give each of them a follow:
Be sure to check our recap post from the event here.
This weekend was a busy one for all three FFXIV regions and after the dust settled, Europe and North America have their top four teams. Japan will be holding the remaining decider matches next weekend.
Hosted by Ridrina and casted by Frosty and +ONE, the NA event was spectacular. The first Fan Festival of 2018 will take place in Las Vegas, Nevada in mid November. Competing in the semifinals at the event will be:
bUrself vs AMP
Synergy SiXX vs Trash Tears
Clement and Barboron were in charge of the cast in Europe. After each group played, here are the semifinal matches that will take place in Paris:
Hashtag FreeTaru vs Ugandan Warriors
-no1crs- vs FeelsGladMan
Next weekend the final three teams will be chosen to compete at the Tokyo Fan Festival event in March 2019. The following three teams have qualified this weekend: Arc-Iris, Dark-Knight, and Outrage.
Congratulations to everyone who has made it to the main event and 'ggwp' to those who competed in the FRC. The production was great as well, 'Nice Job' SE.
2018 NA FRC Champions
Aether League Season 2 Champions